STAR RACER
The game
Star Racer is a high-octane combat racer that invokes the thrill of retro classics. Blaze through the streets (with up to three friends) and defy gravity with gripping aerial assaults in order to be the first - or only - racer to cross the finish line.
Star Racer features a comprehensive track editor allowing you to challenge yourself or friends with custom circuits. Manipulate every single aspect of a track in order to create dynamic circuits from scratch.
Responsibilities
I joined Whatnot Games for a period of about half a year to help bring the Early Access game closer to its full release.
A selection of my contributions, which often included both code and design, and occasionally art or animations:
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Completely new, bespoke UI system
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Built new menus from scratch
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New player profile and profile management systems, allowing players to select, load and save profiles and related settings
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Race end rank display with custom animations
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Minimap
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Performance optimizations: cut frame time in half, reduced memory allocations to near zero
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Custom palette shifting shader and tools using a unique non-indexed palette approach with support for color animations
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Unlockable system allowing many elements of the game to become unlockable items
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Multiplayer split screen system
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Modular, extensible game settings system
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Many bespoke editor/design tools